Senior Unity / XR Engineer — open to the EU
I build XR & games in Unity — and the realtime AI inside them.
Senior Unity engineer, 5+ years at Arthur Technologies — a German enterprise platform used by PwC, Bayer and Aramco. I led the Arthur × Meta mixed-reality partnership and shipped Unity across five XR headsets — the same real-time 3D, interaction and performance craft that games are built on. Plus the realtime AI that runs in-session.
Enterprise clients include PwC · Bayer · Mondelez · Aramco
Unity & XR
Production Unity inside an enterprise XR platform — mixed reality, a cross-platform interaction layer, and in-VR tooling, shipped to Fortune-500 clients.
Realtime AI, inside Unity
Most Unity engineers stop at the client. I build the realtime AI that runs inside it — voice agents in the XR room itself.
Also at Arthur
Beyond the XR work — clients, integrations, infrastructure, and releases across the whole platform.
- Cross-platform client
- Built and maintained Arthur’s Unity client across Windows desktop, WebGL and macOS — including bringing the app to macOS.
- WebGL
- Shipped many features in the browser (WebGL) build.
- Realtime voice
- Integrated LiveKit VoIP into Arthur.
- Infrastructure
- Set up and ran self-hosted servers.
- Delivery
- Led many releases; kept the app locked at 90 FPS through profiling and optimization.
Games
A freelance game on Google Play and the MSc capstone where the immersive work began — more game projects on the way.
AI apps I’m building
Two standalone AI products in active development — shown lightly while unreleased.
Skills
Two stacks — Unity for 2D, 3D, XR and games; realtime AI for the systems behind them.
What people say
From the people who managed and shipped alongside me at Arthur — CTO, founder, Unity team leads, engineering managers.
About
Senior Unity / XR engineer — 5+ years of real-time mixed reality at a German enterprise platform. Open to the EU, Blue Card eligible.
I led the Arthur × Meta partnership and own the cross-headset interaction layer across five devices. I also build the in-session AI agent — and the standalone realtime-AI backend behind it.
I describe my work at exactly its scope — what I led, built, and integrated. Every line is calibrated to what I actually did.
- Focus
- Unity (2D · 3D · XR) · Games · AI
- Core stack
- C# · Unity · XRI · Photon · WPF (+ Node.js / TS backend)
- Education
- MSc Computer Science — Gold Medalist · MA English · BSc Double Maths
- Languages
- English C1 · Urdu native
- Location
- Open to the EU — Germany primarily · Blue Card eligible
Get in touch
Let’s talk.
Open to senior Unity / XR / games roles across the EU — Germany first, Italy second. I handle relocation via the EU Blue Card; just the contract, no sponsorship overhead.
Available now · Germany primarily · Blue Card eligible