Faryal Azhar.

Senior Unity / XR Engineer — open to the EU

I build XR & games in Unity — and the realtime AI inside them.

Senior Unity engineer, 5+ years at Arthur Technologies — a German enterprise platform used by PwC, Bayer and Aramco. I led the Arthur × Meta mixed-reality partnership and shipped Unity across five XR headsets — the same real-time 3D, interaction and performance craft that games are built on. Plus the realtime AI that runs in-session.

Live mixed-reality session — tracked desk & passthrough, shipped on Meta Quest.
5
XR headsets shipped
5+ yrs
Production Unity
90 fps
Locked & profiled
Lead
Arthur × Meta MR

Enterprise clients include  PwC · Bayer · Mondelez · Aramco

01Selected work

Unity & XR

Production Unity inside an enterprise XR platform — mixed reality, a cross-platform interaction layer, and in-VR tooling, shipped to Fortune-500 clients.

02AI in the experience

Realtime AI, inside Unity

Most Unity engineers stop at the client. I build the realtime AI that runs inside it — voice agents in the XR room itself.

03Other works

Also at Arthur

Beyond the XR work — clients, integrations, infrastructure, and releases across the whole platform.

Cross-platform client
Built and maintained Arthur’s Unity client across Windows desktop, WebGL and macOS — including bringing the app to macOS.
WebGL
Shipped many features in the browser (WebGL) build.
Realtime voice
Integrated LiveKit VoIP into Arthur.
Infrastructure
Set up and ran self-hosted servers.
Delivery
Led many releases; kept the app locked at 90 FPS through profiling and optimization.
04Games

Games

A freelance game on Google Play and the MSc capstone where the immersive work began — more game projects on the way.

05Standalone AI

AI apps I’m building

Two standalone AI products in active development — shown lightly while unreleased.

06Skills

Skills

Two stacks — Unity for 2D, 3D, XR and games; realtime AI for the systems behind them.

Unity / Games
UnityC#VR / XR / GamesMultiplayer (Photon / Netcode)DOTS / ECSPerformance profilingLive-ops / F2PMobile (Android / iOS)WebGLmacOSWindowsMultithreading
Realtime AI / Backend
RAGMastraLiveKitAgoraLiteLLMGraphitiNeo4jDockerRedisPostgreSQLNode.jsTypeScript
07Recommendations

What people say

From the people who managed and shipped alongside me at Arthur — CTO, founder, Unity team leads, engineering managers.

Verify on LinkedIn →

08About

About

Senior Unity / XR engineer — 5+ years of real-time mixed reality at a German enterprise platform. Open to the EU, Blue Card eligible.

I led the Arthur × Meta partnership and own the cross-headset interaction layer across five devices. I also build the in-session AI agent — and the standalone realtime-AI backend behind it.

I describe my work at exactly its scope — what I led, built, and integrated. Every line is calibrated to what I actually did.

Focus
Unity (2D · 3D · XR) · Games · AI
Core stack
C# · Unity · XRI · Photon · WPF (+ Node.js / TS backend)
Education
MSc Computer Science — Gold Medalist · MA English · BSc Double Maths
Languages
English C1 · Urdu native
Location
Open to the EU — Germany primarily · Blue Card eligible
Faryal Azhar
09Contact

Get in touch

Let’s talk.

Open to senior Unity / XR / games roles across the EU — Germany first, Italy second. I handle relocation via the EU Blue Card; just the contract, no sponsorship overhead.

Available now · Germany primarily · Blue Card eligible

© Faryal Azhar — Senior Unity / XR Engineer Email · GitHub · LinkedIn · Top ↑